[PoE 3.25] NEW Teaser Reveals MASSIVE Changes To Weapons and Armour | Settlers of Kalguur

Belton
8 Jul 202407:45

TLDRIn this video, the host discusses the significant changes teased by GGG for Path of Exile 3.25, focusing on the multiplicative quality bonuses to weapons and armor. The update promises to enhance physical damage for weapons and local defenses for armor by 20% with full quality. The teaser also introduces a new chest item, the Nightweave Robe, with a base energy shield value much higher than the current Vol Regalia. The host calculates the impact of these changes on existing items, suggesting substantial increases in damage and energy shield. The video concludes with speculation on potential balancing measures like adjustments to auras or skill values.

Takeaways

  • πŸ” A new teaser by GGG reveals significant changes to item quality for weapons and armor in Path of Exile.
  • πŸ›‘οΈ Quality bonuses on armor and weapons are changing from additive to multiplicative, meaning full quality will provide a 20% increase in physical damage for weapons and local defenses for armor.
  • πŸ—‘οΈ The change is expected to particularly impact physical weapons, as all weapon types have a base damage type of physical.
  • 🏹 Elemental bows, like mirror bows, may see a shift in viability compared to physical weapons due to these changes.
  • πŸ•·οΈ A new chest item, the Night Weave Robe, is introduced with a significantly higher base energy shield value than the current top item, the Vol Regalia.
  • πŸ“ˆ The multiplicative quality change could lead to substantial increases in damage per second for physical weapons and energy shield for armor pieces.
  • πŸ“Š The video provides calculations showing the potential increase in damage for a physical bow and energy shield for a shield and a Vol Regalia.
  • πŸ”¨ There may be counterbalancing measures, such as adjustments to skills like Discipline, to account for the increased stats from the quality changes.
  • 🧩 The teaser also hints at the possibility of synthesizing new base types while maintaining maximum quality, which could further enhance item stats.
  • 🌐 The update is set to be detailed further on July 8, and the community is advised to stay updated for any changes or additional information.
  • πŸš€ The changes are part of ongoing adjustments and are subject to further refinement before final implementation in the game.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is the new teaser by Grinding Gear Games (GGG) revealing massive changes to weapons and armor in the game Path of Exile.

  • What does the teaser announce regarding item quality on armor and weapons?

    -The teaser announces that quality bonuses on armor and weapons are now multiplicative, meaning weapons with full quality will give 20% more physical damage, and armor with full quality will have 20% more local defenses.

  • Why might the change in quality bonuses have a significant impact on physical weapons?

    -The change will have a significant impact on physical weapons because all weapon types based on damage type are physical, and this change will increase their damage output disproportionately.

  • What is the new chest item showcased in the teaser?

    -The new chest item showcased is called the Night Weaver Robe, which has a base energy shield value of 260, substantially higher than the current highest base value of 163 from the Vol Regalia.

  • How does the change in quality affect the base energy shield value of the Night Weaver Robe?

    -With the change in quality being multiplicative, the Night Weaver Robe could potentially have a much higher effective energy shield value due to its already high base energy shield value.

  • What is the proposed change to the way quality affects energy shield?

    -The proposed change is that instead of adding the quality bonus to the base value, it will be an additional separate calculation that multiplies the base value by 1.3, resulting in a 30% increase.

  • How does the video creator estimate the impact of the changes on specific items?

    -The video creator uses examples of items from his standard account, performs calculations to compare the current and proposed changes, and presents the estimated increases in damage and energy shield.

  • What is the potential impact of the changes on elemental bows compared to physical weapons?

    -While the changes will benefit all physical weapons, the video suggests that elemental bows might not see as significant an impact, although the exact difference is not specified.

  • What other types of adjustments might GGG make to balance the game after these changes?

    -The video creator speculates that GGG might adjust skills like Discipline and other balancing measures to account for the increased power of items with the new quality changes.

  • What is the video creator's approach to discussing updates and teasers?

    -The video creator usually remains silent on updates and teasers until the full picture is given, as he believes that without complete information, any discussion would be mere speculation.

  • What is the video creator's final note to the audience regarding the teaser?

    -The video creator advises the audience to keep an eye out for further updates and promises to inform them if there are any significant changes or developments.

Outlines

00:00

πŸ”₯ New Item Quality Changes in Path of Exile

The video discusses a teaser from Grinding Gear Games (GGG) about upcoming changes to item quality in the game Path of Exile. The changes make quality bonuses on armor and weapons multiplicative, meaning full quality weapons will deal 20% more physical damage and armor will provide 20% more local defenses. The video provides a brief explanation of how this will impact gameplay, particularly for physical weapons, and showcases a new chest item with a significantly higher base energy shield value than the current highest available item. The presenter also speculates on the potential impact of these changes on various builds and the possible need for counterbalancing measures in future updates.

05:01

πŸ€” Speculation on Upcoming Balance Changes in Path of Exile

In this paragraph, the focus is on the potential implications of the recent teaser from GGG and how it might affect the balance of the game. The presenter suggests that the changes could make certain builds, particularly those focused on energy shield, significantly stronger. They also touch upon the possibility of the new chest item becoming a dominant choice due to its high base energy shield value. The video includes a comparison of item stats before and after the proposed changes, highlighting the substantial increases in damage and energy shield. The presenter also discusses the potential for counterbalancing adjustments, such as changes to the values of certain skills or auras, to maintain game balance.

Mindmap

Keywords

πŸ’‘PoE 3.25

PoE 3.25 refers to the 3.25 update of the game 'Path of Exile', which is a popular online action RPG developed by Grinding Gear Games (GGG). This update is the main focus of the video, as it introduces significant changes to the game's mechanics, particularly concerning item quality on weapons and armor.

πŸ’‘Teaser

A teaser in the context of video games is a promotional material that reveals upcoming features or changes without providing full details. In the script, the teaser is used to generate excitement and discussion about the new changes coming to 'Path of Exile' in the 3.25 update.

πŸ’‘Item Quality

Item quality in 'Path of Exile' is a mechanic that affects the performance of weapons and armor. The script discusses how the quality bonuses on these items are changing from additive to multiplicative, which will have a significant impact on gameplay.

πŸ’‘Multiplicative

In mathematics, multiplicative refers to an operation where one quantity is multiplied by another. In the video, this term is used to describe the new way quality bonuses will be applied to items, meaning that the bonuses will be multiplied by the base values rather than added.

πŸ’‘Physical Damage

Physical damage is a type of damage in 'Path of Exile' that is dealt through weapons and certain skills. The script mentions that weapons with full quality will now give 20% more physical damage, indicating a change that will benefit players using physical attack builds.

πŸ’‘Local Defenses

Local defenses in the context of 'Path of Exile' refer to the specific types of damage resistance provided by armor, such as fire, cold, or lightning resistance. The script states that armor with full quality will now provide 20% more local defenses, enhancing the protective capabilities of the armor.

πŸ’‘Energy Shield

Energy Shield is a defensive mechanic in 'Path of Exile' that absorbs damage before it affects the player's health. The script discusses how the changes to item quality will impact energy shield values, with examples provided to illustrate the potential increases.

πŸ’‘Spider Silk Robe

The Spider Silk Robe is an item skin in 'Path of Exile' that gives a unique visual appearance to armor. The script mentions a new chest item, the Night Weave Robe, which reuses the Spider Silk Robe's skin but has a significantly higher base energy shield value.

πŸ’‘Base Type

A base type in 'Path of Exile' refers to the fundamental characteristics of an item, such as its base armor or energy shield value. The script discusses how new base types, like the Night Weave Robe, can have much higher values than existing items, leading to potentially powerful new builds.

πŸ’‘Quality Crafting

Quality crafting is a game mechanic in 'Path of Exile' that allows players to modify the quality of an item, affecting its performance. The script suggests that certain base types may allow for higher quality crafting, which could lead to significant increases in item effectiveness.

πŸ’‘Two-Handed Melee

Two-Handed Melee refers to weapons in 'Path of Exile' that require both hands to wield and are used for melee combat. The script speculates that the new changes to item quality could make two-handed melee weapons particularly powerful, especially if they can maintain high quality.

πŸ’‘Counterbalancing Measure

A counterbalancing measure is an adjustment made to a game to prevent certain strategies or items from becoming too powerful. The script suggests that GGG may adjust other aspects of the game, such as the effectiveness of certain skills or auras, to balance the impact of the new item quality changes.

Highlights

GGG announces massive changes to weapons and armor in Path of Exile 3.25.

Quality bonuses on armor and weapons are now multiplicative, increasing physical damage and local defenses by 20%.

The teaser hints at a significant impact on physical weapons due to the change in quality calculation.

Elemental bows may see a shift in viability compared to physical weapons after the update.

A new chest item, the Night Weave Robe, is showcased with a base energy shield value much higher than the current maximum.

The new robe has a maximum rule of 260 flat energy shield, a 60% increase over the current highest base type.

Examples are given to illustrate the impact of the changes on items like the physical bow, energy shield shield, and V Regalia.

The proposed changes could increase physical damage per second by 5.7% and energy shield by up to 28.1%.

The update may allow for the synthesis of the new base type while maintaining maximum quality.

This could potentially make the new two-handed melee type the most powerful in the game.

The teaser suggests possible adjustments to other game mechanics to counterbalance the new changes.

Discipline and determination may see changes to balance the increased values on armor types.

The teaser leaves room for speculation on how enchants might interact with the new quality system.

Updates are expected to provide a full picture of the changes and their impact on the game.

The video emphasizes the importance of waiting for complete information before drawing conclusions.

The community is encouraged to keep an eye out for further updates and changes.