PoE Is Back On The Menu

AlkaizerSenpai
6 Jul 202410:59

TLDRThe video script discusses the return of 'Path of Exile' (PoE) to the gaming menu, with anticipation for the game's new content. The speaker speculates on the potential features of PoE2, emphasizing the importance of regeneration and sustainability in gameplay. They also share anecdotes from their gaming experiences, including humorous encounters with fans and thoughts on game balance and character builds. The summary hints at the excitement of playing a grindy game and the community's reaction to updates and nerfs.

Takeaways

  • ๐Ÿ˜€ The speaker is excited about the return of the 'Path of Exile' (PoE) game, indicating that it's back on the menu for streaming.
  • ๐Ÿ” There is speculation about the game's new content, with a mention of 'Expedition 2', but no clear details are provided.
  • ๐Ÿ’ก The speaker believes that 'regen' or regeneration mechanics will be very important in PoE2 for sustaining characters in combat.
  • ๐Ÿ˜… There's a humorous anecdote about a DOTA player who recognized the speaker and was excitedly screaming during the game.
  • ๐Ÿค” The speaker ponders potential nerfs to the 'bone shatter' skill, but doesn't expect it due to community reactions.
  • ๐Ÿ’ฅ The speaker is enthusiastic about the potential power of certain builds, like 'earthquake', 'holy flame', and 'rage vortex'.
  • ๐Ÿ›ก๏ธ There's a discussion about the viability of the 'Gladiator' class in the game, suggesting it may be outdated and not as effective as other classes.
  • ๐ŸŽฎ The speaker plans to play a variety of characters and possibly try different builds, including a 'Berserker' with a focus on 'exerted attacks'.
  • ๐Ÿ›๏ธ There's mention of 'currency' in the game, with the speaker considering deleting all except 'rage vortex' to streamline their gameplay.
  • ๐Ÿ† The speaker reflects on the difficulty of playing hardcore modes in PoE, where characters can easily die early in the game.
  • ๐ŸŽ The speaker hopes for interesting 'transfigure gyms' or game-altering mechanics in the upcoming league, but is unsure if there will be any.

Q & A

  • What game is being discussed in the video script?

    -The game being discussed is 'Path of Exile' (PoE), as indicated by the references to 'boat League' and 'POE2'.

  • What is the speaker's opinion on the potential difficulty of the game in the new league?

    -The speaker believes that the game will be very challenging, especially for new players, as they mention the possibility of dying in Act One and the importance of regeneration in the game.

  • What does the speaker mention about the character Havoc and Nooi?

    -The speaker mentions that Havoc and Nooi have been playing the game for over a decade and are getting chain farmed repeatedly on loop while playing the campaign.

  • What is the speaker's view on the importance of regeneration in the new game version?

    -The speaker emphasizes that regeneration will be extremely important in the new game version (poe2), as it will be 'absurdly good' and crucial for sustainability.

  • What is the speaker's strategy for dealing with attrition in the game?

    -The speaker suggests that having no regeneration (regen) leads to attrition, which in turn can cause the player to die. Therefore, having good regen is essential to avoid dying to attrition.

  • What does the speaker think about the potential nerfing of the 'bone shatter' skill?

    -The speaker would be surprised if 'bone shatter' is nerfed, considering the popularity of the skill during the league and the potential backlash from the community.

  • What is the speaker's approach to playing the game in the upcoming league?

    -The speaker plans to play the game with a variety of characters and strategies, possibly focusing on 'rage Vortex' and experimenting with different builds.

  • What is the speaker's opinion on the 'Berserker' class in the game?

    -The speaker thinks that the 'Berserker' class could use a rework, as it is outdated and not as viable as it once was, especially in comparison to other classes like 'Slayer'.

  • What does the speaker suggest about the 'Gladiator' class and its viability?

    -The speaker suggests that the 'Gladiator' class is currently not viable due to the game's mechanics, and it would require a significant change, such as block percentage equaling damage reduction, to become worth playing.

  • What is the speaker's plan for leveling in the game?

    -The speaker considers trying different leveling strategies, such as using 'Herald of Purity' for chaos damage or experimenting with sword and shield leveling, despite the potential awkwardness early on.

  • What does the speaker mention about the community's reaction to the game?

    -The speaker recalls an incident where a player in a DOTA game recognized the speaker and was excitedly screaming, indicating a positive community reaction to the speaker's presence.

Outlines

00:00

๐Ÿ˜€ Gameplay Anticipation and Character Strategy

The speaker expresses excitement about a game trailer and discusses their anticipation for the upcoming 'boat League'. They also mention the importance of regeneration in the game 'poe2', suggesting that it will be a crucial factor for survival and success. The conversation touches on the challenges of playing hardcore modes and the potential for character attrition. There's also a humorous anecdote about a DOTA game where a player was hysterically screaming 'corgo dance' throughout the match.

05:01

๐Ÿค” Berserker Class Evaluation and Gameplay Considerations

The speaker contemplates the effectiveness of the Berserker class in the game, considering the mechanics of exerted attacks and the potential benefits of certain buffs like rallying cry. They also discuss the possibility of playing a Herald of Purity chaos build and the challenges of leveling with a sword and shield. The speaker considers the outdated nature of the Gladiator class and the necessity for a rework to make it viable, especially in terms of block mechanics which they consider worthless in Uber fights.

10:02

๐ŸŽฎ In-Game Experiences and Character Progression

The speaker shares their in-game experiences, including playing with a character that has impressive stats at level 45, such as 100% crit chance and 400 crit multi. They discuss the potential for a melee-focused league and the possibility of playing a character for an extended period, including tackling Uber bosses. There's also a mention of a memorable player who struggled with a boss fight in 'poe2', leading to a humorous situation where the player had to take a break to cool off.

Mindmap

Keywords

๐Ÿ’กPoE

PoE, short for 'Path of Exile', is an action role-playing video game developed by Grinding Gear Games. It is the main theme of the video as the script discusses various aspects of the game, including its gameplay mechanics and updates. For example, the phrase 'PO is back on the main menu' indicates a return to playing Path of Exile, suggesting it is a central focus of the video.

๐Ÿ’กAttrition

Attrition in the context of gaming, particularly in Path of Exile, refers to a gradual weakening or wearing down of a player's character, often due to lack of regeneration or sustainability. The script mentions 'dying to attrition,' which illustrates the importance of character sustainability in the game's mechanics.

๐Ÿ’กRegen

Regen is short for 'regeneration' and refers to the process of a character's health or mana automatically restoring over time in a game. The script suggests that 'regen is probably really really really good in poe2,' indicating the significance of regeneration in the game's strategy and player survival.

๐Ÿ’กHardcore

In gaming, 'Hardcore' mode typically denotes a more challenging game setting where the stakes are higher, and the consequences of failure are more severe, such as permanent character death. The script jokes about dying in 'Act One' in Hardcore mode, highlighting the increased difficulty and risk.

๐Ÿ’กBone Shatter

Bone Shatter is a specific skill or mechanic within Path of Exile that likely deals significant damage, given the context of the script discussing potential nerfs. It is implied that it's a powerful ability, as the speaker mentions the community's reaction to it and its potential impact on the game balance.

๐Ÿ’กEarthquake

Earthquake, in the context of the script, seems to refer to a skill or ability in Path of Exile that causes area-of-effect damage, similar to an earthquake in real life. It is mentioned alongside other abilities, suggesting it's part of the game's combat mechanics.

๐Ÿ’กRage Vortex

Rage Vortex is a skill combination in Path of Exile that involves using the 'Rage' mechanic and the 'Vortex' skill. The script mentions 'rage Vortex' as something the speaker plans to use, indicating it's a strategy or build the player is considering.

๐Ÿ’กAscendancies

Ascendancies in Path of Exile are powerful class-specific passive skill trees that provide unique abilities and bonuses. The script speculates about 'reworking like three ascendancies,' which would be a significant change to the game, affecting character builds and playstyles.

๐Ÿ’กBerserker

Berserker is one of the ascendancy classes in Path of Exile, known for its offensive capabilities and damage output. The script discusses the Berserker class, suggesting it may not be as effective as desired, and mentions 'Berserker could use a whole rework,' indicating dissatisfaction with its current state.

๐Ÿ’กGladiators

Gladiators, in the context of the script, likely refer to another ascendancy class or a general term for a certain type of character build in Path of Exile. The speaker suggests Gladiators are 'outdated' and 'a kind of bad class,' implying they may not be as competitive or effective in the current game meta.

๐Ÿ’กCrit Chance and Crit Multi

Crit Chance refers to the probability of a critical hit occurring, which deals extra damage, while Crit Multi is the multiplier applied to the damage of a critical hit. The script mentions a character with '100% crit chance and 400 crit multi,' showcasing a high-damage potential build in the game.

Highlights

Introduction of a new trailer for the game, sparking excitement and speculation about its content.

Discussion of the importance of regeneration in the game, suggesting it will be 'absurdly good' in the sequel.

Mention of player attrition due to lack of sustainability and the impact on gameplay.

Reflection on the challenge of playing hardcore mode and the likelihood of early game character deaths.

Anecdote about a DOTA game where a fan recognized the player and reacted hysterically.

Concerns about potential nerfs to the Bone Shatter skill and its impact on the game's balance.

The player's strategy for dealing with end-game content, suggesting a powerful build with Earthquake, Holy Flame, and Rage Vortex.

Speculation about the possibility of Slayer being reworked or removed in the sequel.

The player's intention to play a variety of builds before settling on a main character for the league.

A personal preference for grindy games and a hint at returning to play Path of Exile more frequently.

The player's consideration of trying out different leveling strategies, including a potential Sword and Shield build.

Critique of the Berserker class, suggesting it may need a rework to be viable in the game.

The player's strategy for currency management, hinting at a focus on Rage Vortex and avoiding farming.

Discussion of the Gladiator class and its current state, suggesting it may be outdated and in need of a mechanic change.

The player's achievement of a high crit chance and multi at a lower level, questioning the game's balance.

The anticipation of a 'melee league' and the potential for melee builds to become even more powerful.

The player's experience with a fellow player struggling in Path of Exile 2, highlighting the game's difficulty.

Final thoughts on the build's playability without gear and the potential for็›พ improvement with a shield.